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The Medium of the Video Game

Mark J. P. Wolf

228 Pages
2002

The Medium of the Video Game

University of Texas Press

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"The Medium of the Video Game" - Summary

This book is the first of its kind: a deep dive into the artistic and cultural significance of video games. In a world where video games have surpassed film and television as the dominant form of entertainment for millions, this book seeks to understand what makes this medium tick. Wolf and his fellow authors dissect the core elements that make a video game a video game, exploring its unique language, its evolution, and its impact on our cultural landscape. More than just a study of a popular pastime, this book aims to cement video games as a legitimate form of artistic expression.

Key Ideas

1

Defining the Video Game

The book starts by grappling with the fundamental question: what exactly is a video game? It delves into the different genres, modes of production, and defining characteristics that set video games apart from other forms of media. This section lays the groundwork for the rest of the book, providing readers with a common vocabulary and framework for understanding this complex medium.

2

Video Games Through the Lens of Film Studies

The authors borrow tools and concepts from film studies to analyze video games, examining elements like space, time, narrative, and genre within the context of the interactive world. This cross-disciplinary approach sheds light on the unique storytelling capabilities of video games, highlighting the active role players take in shaping their own experiences.

3

Video Games as Cultural Artifacts

Beyond entertainment, the book acknowledges video games as cultural products worthy of serious study and preservation. It explores the history of video games, their place in museums, and their role as repositories of psychological archetypes. This section emphasizes the lasting impact video games have on our society and their ability to reflect and shape our collective values and beliefs.

FAQ's

This book is for anyone interested in understanding video games on a deeper level. Whether you're a gamer, a scholar, or simply curious about the cultural impact of this medium, this book provides valuable insights.

While the book draws on concepts from film studies, it explains them in an accessible way, making it easy to follow even without a background in the subject.

While the book focuses on the broader aspects of video games as a medium, it does reference specific games and genres to illustrate its points.

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